Gameplay Animator (F/M/NB) – Bordeaux

Gameplay Animator (F/M/NB)





Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Ubisoft Bordeaux

Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA’s game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.


Ubisoft Bordeaux is looking for an Gameplay Animator to join the production team of a new PVP, cross-platofm game.

You will be responsible for the creation of high quality, responsive animation content. We are looking for a talented animator who have a passion for in-game Character Animation, loves to play games and who wants to push their skills in a young and dynamic studio environment.


  • Create high-quality, responsive, and believable Character Animations
  • Work hand in hand with the Leads and Art Director to define and deliver the Animation style(s) needed for the given project
  • Work closely with animators and programmers to devise, implement, and debug animation systems and gameplay mechanics.
  • Collaborate with the Animation, Code and Design teams, to achieve the perfect balance between animation fidelity and gameplay responsiveness
  • Contribute to the set-up and maintenance of the animation pipeline and be proactive with its improvement.
  • Take part in regular review and feedback sessions – be proactive and solution orientated.


  • Solid Keyframe Animation experience/ability.
  • Experience using a major animation package (eg. Maya, Motionbuilder, 3DSMax)
  • Experienced in commercial game engines (Unreal is a plus)
  • Positive, solution-orientated individual, with a passion for video games and animation.
  • Ability to debug and develop animation systems, including blend trees and state machines.
  • Great understanding of anatomy and human body mechanics.
  • Proven application of the 12 principles of Animation(squash n stretch, exaggeration, timing etc…)
  • Be self-motivated, proactive, and positive when faced with technical problems challenges throughout production.
  • Great interpersonal and communication skills to work closely with Artists, Designers and Programmers.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.



·        Phone Interview

·        Interview(s) with our internal teams

·        Final interview with the project manager

If your application is not retained, you will receive a negative answer.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act